Walkthrough

Clawed Demo Key and Item Locations

Comprehensive pickup list for cards, keys, tools, and weapons in Prehistoria.

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Key Locations

This reference consolidates every major key, card, tool, and weapon reported in the Clawed Steam demo community routes, aligned with Flatrock Games’ Prehistoria layout. Use it as a printable checklist during co-op or speedrun attempts. Items are listed in recommended pickup order - deviating is possible but often triggers extra raptor spawns when you enter high-tier zones without proper firearms. Cross-link to Demo Walkthrough for narrative context and Puzzle Solutions when an item must be used rather than merely collected.

Access cards and keys

Monorail button - Located inside the monorail at demo start. Required to advance the opening transit beat. Pick up before exiting the car; the exterior platform may not progress until this interaction completes.

Gate card - First shelter. Opens the primary interior gate into Prehistoria. First mandatory access item; without it, the second shelter and staff routes remain blocked.

Museum key - Staff center. Unlocks the Prehistoria museum galleries where the fossil puzzle and south tunnel key chain begins. Search administrative desks and wall key hooks near staff-only signage.

South tunnel key - Awarded at the museum after submitting the fossil from the toilet block. Not a world spawn you can grab early - complete the museum puzzle first. See Puzzle Solutions.

Maintenance shed key - Opposite the Spinosaurus circle outdoor patrol loop. High risk; time Spinosaurus movement or coordinate co-op distraction. See Dinosaur Tier List for threat context.

Ferry key - Inside the maze near late-demo waterfront or service tunnels. maze navigation tips on Demo Route.

Green card - Tied to a dinosaur bite event in late demo - often a scripted chase or enclosure scrape. Functions as final-tier access similar to the gate card; required at the ferry console in many community clears.

Tools and consumables

Fossil - Toilet block building separate from the museum interior. Carry it to the museum puzzle; dropping it during combat is a common failure state in co-op.

Fuse - Maintenance shed interior after unlocking with the shed key. Used at the fuse panel puzzle with the wrench.

Wrench - Community notes place it near its use point, typically in the same maintenance wing as the fuse panel rather than beside the fuse pickup. Scan for interactive pipes, wheels, or bolts after inserting the fuse.

Weapons

Shotgun - Second shelter. First reliable firearm; conserve shells until staff center and museum routes are unlocked.

Assault rifle - Ranger station. Strongest demo weapon; prioritize before underwater and maze segments. Details on Weapons Tier List.

Pistol - Default sidearm at demo start depending on mode. Emergency backup only once shotgun or rifle ammo runs dry.

Location table by area

AreaItems
MonorailMonorail button
First shelterGate card
Second shelterShotgun
Staff centerMuseum key
Toilet blockFossil
MuseumSouth tunnel key (puzzle reward)
Spinosaurus circle (opposite side)Maintenance shed key
Maintenance shedFuse
Maintenance wing (panel zone)Wrench (near use point)
Ranger stationAssault rifle
Underwater red-light routeProgress checkpoint (no permanent key)
MazeFerry key
DinoBites / Pier AGreen card, Pier A station key
Late chase / bite eventGreen card

Pickup order for first-time clears

  1. Monorail button - gate card - shotgun
  2. Museum key - fossil - south tunnel key
  3. Maintenance shed key - fuse - wrench puzzle - assault rifle
  4. Underwater red-light segment - maze - ferry key - green card if not already obtained
  5. Ferry extraction

Speedrunners may overlap steps 3 and 4 depending on patch routing; casual teams should finish rifle pickup before maze entry.

Co-op inventory rules

Online co-op shares world state but not always player inventories. Call out when you pick up museum key, south tunnel key, or ferry key so the holder does not die alone in a raptor ambush. Revive mechanics may return players without keys - reassign holder role after every down.

Spatial orientation

If you know what you need but not where to go, open Prehistoria Overview for biome labels and Demo Route for linear sequencing. Keys cluster along the demo spine: shelters - staff/museum - maintenance loop - ranger - aquatic - maze - ferry.

Missing item troubleshooting

  • Gate card missing: Re-check first shelter counters and back rooms.
  • Fossil missing: Toilet block stalls and utility closets; verify you are not carrying it already.
  • Fuse panel inactive: Confirm fuse inserted and wrench interaction completed - order matters per Puzzle Solutions.
  • Ferry locked: Verify ferry key plus green card at console; some builds require both.

Return to the Walkthrough Hub for updated community findings after Steam demo patches.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Where is the gate card in the Clawed demo?

The gate card spawns in the first shelter. It opens the main Prehistoria gate and is required before reaching the second shelter shotgun.

Where do I find the maintenance shed key?

It is located opposite the Spinosaurus circle. Wait for the patrol window, cross quickly, and grab the key without engaging Spinosaurus unless your team is armed with the assault rifle.

What items are needed for the ferry at the end?

Most clears require the ferry key from the maze and the green card from a dinosaur bite event. Insert both at the ferry console after completing underwater and maze segments.

Where is the assault rifle in Prehistoria?

The assault rifle is at the ranger station, mid-to-late demo. Reach it after maintenance shed objectives and before the underwater red-light segment for safest progression.

Does the fossil spawn in the museum?

No. The fossil is in the toilet block. Bring it to the museum after obtaining the museum key from the staff center to earn the south tunnel key.